Renderer initialization started
SDL window and context set
Engine version: 3.9.0.4
SDL_GetWindowWMInfo succeeded
Platform: Windows
BGFX platform data set
BGFX render frame called
Window size retrieved: 1536x864
BGFX initialized successfully
Initializing ImGui...
ImGui initialized
Creating null textures...
Null textures created
GPU Information:
-- Vendor: ATI Technologies Inc.
-- Renderer: AMD Radeon(TM) Graphics
-- Total Memory: 0MB
Loading project settings...
Project settings loaded
Creating resources...
Initializing Vertex Layouts...
Compiling shadow caster shader...
Compiling renderable shader...
Compiling simple shader...
Compiling simple texture shader...
Compiling terrain tree billboard shader...
Compiling terrain tree billboard light shader...
Compiling billboard shader...
Compiling combine shader...
Compiling final shader...
Compiling ņamera back buffer shader...
Compiling FXAA shader...
Compiling Skybox shader...
Compiling Light shader...
Original shader path: C:/Users/bmagi/Desktop/lavaescape/BuiltinResources.resources/Shaders/StandardDeferredLight.shader
Normalized shader path: C:/Users/bmagi/Desktop/lavaescape/BuiltinResources.resources/Shaders/StandardDeferredLight.shader
Loading shader...
Shader loaded successfully. Compiling...
Shader compiled successfully. Checking pass count...
Shader has valid passes. Retrieving program handle...
Program handle retrieved successfully.
Creating Light Shader uniforms
Creating Camera uniforms
Creating additional Light and Camera uniforms
Uniforms created
Creating back buffer for runtime mode
Creating default shader and material
Renderer::createResources - Completed
Resources created
MaskedOcclusionCulling initialized
Occlusion culling resolution set to: 1280x960
Occlusion culling near clip plane set to 0.1
Renderer initialization completed successfully
Initializing PhysicsManager...
Creating collision configuration...
Collision configuration created successfully
Creating collision dispatcher...
Collision dispatcher created successfully
Creating overlapping pair cache...
Overlapping pair cache created successfully
Creating constraint solver...
Constraint solver created successfully
Creating dynamics world...
Dynamics world created successfully
Setting gravity...
Gravity set to (0.0, -9.81, 0.0)
Enabling latency motion state interpolation...
Latency motion state interpolation enabled
Creating vehicle ray caster...
Vehicle ray caster created successfully
Physics initialized successfully
Initializing SoundManager...
Checking for ALC enumeration extension...
ALC_ENUMERATION_EXT is supported
Retrieving sound devices...
Available sound devices:
-- Generic Software
Using default sound device: Generic Software
Opening sound device...
Sound device opened successfully
Creating sound context...
Sound context created successfully
Making context current...
Context made current
Setting listener properties...
Setting distance model...
Distance model set to AL_LINEAR_DISTANCE
SoundManager initialized successfully
Initializing APIManager...
Setting environment variable MONO_GC_PARAMS...
Environment variable MONO_GC_PARAMS set successfully
Setting Mono directories...
-- Mono lib path: C:/Users/bmagi/Desktop/lavaescape/Mono/lib/
-- Mono etc path: C:/Users/bmagi/Desktop/lavaescape/Mono/etc/
Parsing Mono configuration...
Mono configuration parsed
Initializing Mono JIT runtime...
Mono JIT runtime initialized successfully
Setting Mono domain...
Mono domain set successfully
APIManager initialization complete

---------------------------------

death:__4.523356
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
timer_R_:1.48
OpenAL error: Invalid Operation
death:__2.516156
timer_R_:0.78
platform5x5
death:__19.59695
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
timer_R_:0.89
OpenAL error: Invalid Operation
death:__18.34416
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
timer_R_:0.89
OpenAL error: Invalid Operation
death:__8.303357
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
timer_R_:0.55
OpenAL error: Invalid Operation
death:__3.123353
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
timer_R_:0.75
OpenAL error: Invalid Operation
death:__14.51216
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
timer_R_:0.88
[W_pool/Free_Barrel/Textures/barrel_albedo.tif] Error loading texture cache: bad allocation
[W_pool/Free_Barrel/Textures/barrel_normal.tif] Error loading texture cache: bad allocation
[W_pool/Free_Barrel/Textures/barrel_metallic.tif] Error loading texture cache: bad allocation
[W_pool/Free_Barrel/Textures/splash.tif] Error loading texture cache: bad allocation
death:__2.696157
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
OpenAL error: Invalid Operation
timer_R_:1.66
